Vampyr is a more serious version of Vampire, the Masquerade: Bloodlines. Like that game, it does some things extremely well, and others quite mediocre.
The game takes place during the time of the First World War, in a London ravaged by the Spanish flu. You control Veteran military doctor Jonathan Reed, who has just returned from the front lines, only to be turned into a vampire as soon as he sets foot in the city. He must then adapt to his new nature and use it to save the city from the supernatural Disease.
Soon you will realize that the game follows the classic rules for vampires. Crosses harm you, you need an invitation to enter inhabited houses, holy places are off-limits, and you must feed on the blood of the healthy and living to grow stronger.
Regardless of whether you want to play as a good or bad character, you must help and heal the residents of an area. By keeping them in good health and learning their secrets, you improve the quality of their blood. If you decide to feed on them, they will die for good, so it is best to fully exploit them. The death of each citizen has consequences for the lives and dialogues of their fellow citizens, and if an area of the city deteriorates due to you or the diseases, it will be destroyed and the survivors will disappear.
Unfortunately, unlike other role-playing games, the only way to influence the opinions of the citizens is by killing them, and the results are rarely positive for society.
Of course, there are many dialogues, and often the answers you have to give are not obvious. Soon you will have the opportunity to choose the fate of the most important citizens of an area, where you can choose death, compromise, or (if you have enough of their secrets) their mesmerization. However, the third option, despite being the most difficult, is not always the best choice.
Playing as a good character and not killing people is much more difficult than it sounds, as the regular enemies give negligible experience points and become increasingly difficult as you progress. No matter how good you are, the increasing difficulty of the game will make the citizens seem more and more tempting, and soon you will start to think philosophically, "which of them will we miss the least?"
To use and distribute the experience points you have gathered, you must go to sleep, letting the day pass. The consequences of your actions will be reflected in the bodies you find, new people will get sick, and the sick will worsen.
The battles mimic games like Dark Souls, but this is the game's weak point.
* First, the vampire hunters you fight are not considered human by the game. No matter how many you bite or kill, you do not gain more experience points, and your outcome is not affected. It takes away from the immersion.
* Second, especially if you are trying to be a pacifist, enemies will require many hits to be defeated later in the game.
* Third, the game does not have fast travel, so if you have not invested in stealth, you will struggle with many of them.
The atmosphere is fantastic and perfectly captures the tragic state of a city ravaged by war and epidemic. Unfortunately, here comes the game's second weak point.
* Your character, as flexible as it may seem, cannot climb buildings to get a better view of the area you are walking in.
* Moving quickly through an area often causes frequent loading that the game cannot hide in time.
In conclusion, the game is artistically excellent, but it lacks in the technical aspect.
However, it is still a fantastic Vampire Simulator!