Too bad! This only describes another mediocre game from Ubisoft. Initially, in such a game, the AI is the alpha and omega. How do enemies move? Do they change their approach when in groups or when there are 2-3 of them? Are you easily detectable? And of course, how easily can you kill and be killed? Well, the game fails miserably in all these aspects. You can be 5 meters away and the lifeless NPC won't notice anything and will continue its patrol. You can kill 2-3 enemies right next to each other and still one of them won't understand what's happening and will continue their patrol. Headshots and one-hit kills happen effortlessly. The story, except for Jon Bernthal (who has quite random flashbacks), is terribly uninteresting. The "choices" in dialogues always lead to the same thing. 80% of the missions are the same thing: go there, kill them, bring this back. And of course, the worst part of all this is Ubisoft's classic open worlds. HUGE DISTANCES FOR NO REASON. Copy-paste forests and trees from Assassin's Creed and Far Cry over and over again until it seems like an endless masterpiece at first. But after a while, you realize that they are so big just to fill the game with hours and hide the huge gaps in the story and gameplay. In short, in order for the game to reach 40 hours, it simply forces you to go from the beginning to the end of the map, doing the same mission countless times. Your only option to avoid spending 40 hours on transportation is the helicopter, but even in that, the game fails, making it extremely boring. In Wilderlands, at least the NPCs next to you would talk and break the monotony. Since the release of San Andreas in 2004, Rockstar understood that even a little music during transportation makes the whole experience much more enjoyable. But here, Ubisoft prefers a fictional atmosphere of Good Friday!!! When you do the same thing more than 5 times, it's impossible not to notice. The game becomes much more bearable if you play it with friends, but if one of you dies, be prepared to wait for them for at least 10 minutes because the game will spawn them terrifyingly far away! Even now, the bugs are abundant, and the game can crash and throw you out for no reason. Especially if you play with friends, it's impossible not to notice them. As for microtransactions, they are everywhere, meaning in-game purchases. Things were so tragic that the company had to temporarily remove some of them. Overall, the game is mediocre with constant repetitions in all its aspects, and unfortunately, after the first 10 hours, you've seen everything. The game is not worth 0-1 stars nor 5 stars. Even if you are the biggest fan of the series, comments like "the best story ever" or "amazing gameplay" are at best exaggerations and at worst lies! The main question is whether it's worth dealing with it, and the answer is no. At some point, we as consumers need to decide what we want to see and support in the gaming community. Ubisoft, along with Activision, Bethesda, and EA, treat us like trash. They have decided that it is acceptable for their games to be broken in the first month they are released, that it is acceptable for their games to intentionally fill with such uninteresting content that reaching level 50 becomes a one-way street in order to not waste 10 hours of your life essentially repeating the same mission over and over again, that it is acceptable to release the same game without any substantial improvements every year just to make a profit. We have seen all of this in Assassin's Creed, FAR CRY, Call of Duty, Anthem, Fifa, the latest Mass Effect, Fallout, Wolfenstein, etc. So if you don't mind this behavior, you can go ahead and buy this mediocre game. Just remember that Ubisoft considers you so foolish that they publicly announced they temporarily removed some in-game purchases until you buy the game, and then they will bring them back! Otherwise, just use your money to buy one of the many better games that you don't have in your collection.